
Gameplay Programmer, Puzzle Designer
Elirium is a puzzle game currently in development by Pyrebug studios. I came on to the project after the initial prototype and since then progress has accelerated substantially and we've made several iterations over the game's environments.
The player explores a varied set of environments, solving puzzles while discovering the secrets and history of the world.
Elirium was made in Unity and written in C#.
My Contributions
- Flexible puzzle system to let designers build puzzles easily
- Modular puzzle elements allow for consistent behavior and complex puzzles
- Level ideation and whiteboxing
- All base game systems, checkpoints, tools for designers, etc.
