A game of Scrapshoot between me (red) and the AI that I programmed (blue).

Director, Lead Programmer
Scrapshoot is a local party game about repairing, and then breaking, robots. It's being developed by a small team within Pyrebug Studios.
Players compete to pick up pieces of scrap and upgrades that fall from the sky, then use them to repair combat bots to send against their opponent.
We're currently adding more features and play-testing to get the game in the best possible state before release.
Scrapshoot is made in Unity and written in C#.
My Contributions
- Modular player movement system
- Capable AI for a campaign mode
- Implementation of robot upgrades
- Integration and cleanup of different programmers' work
- Customizable gamemode system
- Keeping the team organized and productive.
- Countless bug fixes, performance enhancements, and more.
